Virtual Worlds and Video Games in Philosophy Teaching

Virtual Worlds and Video Games in Philosophy Teaching


Do any of you use virtual worlds or video games in your teaching of philosophy, and if so, how? In conversation the other day a colleague expressed an interest in creating a virtual world in which an epidemic was taking place, and having students immerse themselves in it to learn about addressing some of the various ethical challenges that confront agents in such situations. I am curious if others have tried something like this, or have made use of these kinds of technologies in other ways in their teaching, what was learned, what the students thought of the idea, whether it was worth it, what apps or technology you used, and so on. Thanks.

(art: screenshot from 8-Bit Philosophy)

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